An innovative project that integrates gamification and digital tools in order to address the needs of people during Covid19
Digital Gamification during Covid19 promotes gamification and digital tools during a pandemic in order to increase Entrepreneurship skills and also promote active citizenship in Europe. These 2 have been hit hard in the last 7 months and it seems it is going to continue for a while, and in order to restore it to the normal levels we will develop with your help a boardgame both physical and in an online version.
We need a diverse range of partners in order to attain this objective, and also we plan in the future to transpose the project in other fields: school, VET, academic.
If you are interested in this project please fill this very short form in order to discover you and your organisation: https://docs.google.com/forms/d/e/1FAIpQLSe9xLOe-0m-SFUiSS8Hy5aBweQMBaQ60USwnOoGee8ew86c7Q/viewform
PRIORITY TO MUTUAL PARTNERSHIP!
We'll contact only selected partners.
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Short URL to this project:
http://otlas-project.salto-youth.net/12871