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Practical Tools for Creative Youth STEAM Projects

E-learning

10 September 2026 | Zoom, Greece

Hands-on training for youth workers to explore STEAM in non-formal education through practical activities, collaboration, and creative experimentation, enabling them to design accessible, engaging, low-threshold STEAM-based projects.

A introductory training course designed for youth workers who want to bring STEAM into their educational practice in a creative, inclusive, and practical way.

The training will explore how Science, Technology, Engineering, Arts, and Mathematics can support non-formal learning, creativity, critical thinking, collaboration, and active participation among young people. Rather than focusing on theory alone, the course will offer a hands-on learning experience where participants can test methods, exchange ideas, and develop adaptable project concepts for their own local contexts.

During the training, participants will engage in interactive workshops, group activities, and creative challenges that show how STEAM can be connected with youth work in accessible ways, even with limited resources. The course will highlight the value of low-cost materials, collaborative approaches, and inclusive methods that can be adapted to different age groups, learning styles, and community settings.

By the end of the course, participants will have a stronger understanding of how STEAM can be used as a tool for youth engagement, educational innovation, and project development. They will also leave with practical ideas, methods, and inspiration that can be transferred into their own youth work practice.

Aims

  • To introduce youth workers to the potential of STEAM in non-formal education.
  • To support the development of creative, inclusive, and practical STEAM-based youth work activities.
  • To encourage the use of STEAM as a tool for active participation, creativity, and learning.
  • To inspire participants to develop their own small-scale STEAM projects and activities.
  • To strengthen the capacity of youth workers to use accessible and low-threshold educational methods.

Objectives

  • To understand the basic principles of STEAM and their relevance to youth work.
  • To experience practical methods for integrating STEAM into non-formal learning settings.
  • To explore how creativity, collaboration, and problem-solving can be fostered through STEAM activities.
  • To develop at least one adaptable STEAM activity or project idea during the training.
  • To exchange ideas and good practices with other youth workers from different contexts.
  • To identify ways of adapting STEAM activities for different groups of young people.
  • To increase confidence in using creative and innovative methods in youth work practice.
Disclaimer!

Information about training activities reaches SALTO from the most different directions. SALTO cannot be held responsible for incorrect information or changes in the training activities. However, please inform SALTO, whenever you should come upon incorrect data in the European Training Calender. Always contact the organisers of the training activities themselves for the latest information.

Training overview

http://trainings.salto-youth.net/15026

This E-learning is

for 18-40 participants

from Erasmus+ Youth Programme countries , Other countries in the world , Partner Countries Neighbouring the EU

and recommended for

Youth workers, Trainers, Youth leaders, Youth project managers, Youth coaches, Youth researchers, 15-50

Working language(s):

English

Organiser:

Artemis Sapountzoglou (Others)

Sapounofouska Events & More is a creative interdisciplinary team specialised in children’s parties, educational programmes, non-formal learning activities, and participatory events. The team brings together educators, facilitators, artists, and creators of imaginative group experiences, with a strong focus on playful engagement, inclusion, creativity, and meaningful human interaction.

Its framework of activity combines STEAM education, educational robotics, theatrical play, music-and-movement activities, improv theatre, group dynamics, outdoor experiences, educational games, creative workshop design, and interactive festive elements such as bubble show-inspired experiences. The team designs activities for children, young people, educators, and communities, creating spaces where learning, expression, movement, and celebration can coexist in an organic and joyful way.

The educational methodology behind the event is informed by non-formal education, experiential learning, STEAM principles, and the 5E model, which supports a learning journey from curiosity and exploration to meaning-making, extension, and reflection. This makes the event suitable not only as a participatory experience, but also as a space for educational inspiration and practical learning design.

At the heart of the team’s philosophy is the belief that play, creativity, movement, imagination, collaboration, and embodied participation can create powerful conditions for learning and connection. Through its events and educational programmes, Sapounofouska seeks to build experiences that are lively, inclusive, memorable, and grounded in the idea that learning can be both meaningful and joyful.

Contact for questions:

Artemis Sapountzoglou

E-Mail:

Phone: +306944533091

Costs

Participation fee

The participation fee is set as a symbolic contribution of 15€.

Accommodation and food

-

Travel reimbursement

-

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