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E-learning
14 November - 14 December 2022 | HOP! Salto Platform, Finland
Why this Training Course?
If you are a youth worker or a practitioner in the field of culture, non-formal learning, youth work, looking for tools to gamify learning, this is for you. You will find tips and learning materials on using myths, legends and folklore as a source to the narrative of the game. You will find examples of puzzles and links to resources to design your game. The course features digital platforms to support you in setting up your game and learning.
By the end of the course you can create an outdoor escape game based on myths and fairy-tales from your country, region or city.
How long is the course?
In the Art Escape course you will get access to four learning modules, which will open one by one every week. Each week you will spend 2 - 3.5 hours of learning by yourself, and when joining online facilitated webinars.
What is the course structure?
Module 1 contains an introduction to the world of education escape games.
An online webinar with facilitators and other learners is organized once all learners enroll to the course. The session is 1,5 hours long.
Module 2 guides learners through the main features of any educational escape game outdoors and offers a template for game developers to start their game design process.
Module 3 contains a template on designing a timeline and a story for the game. By the end of the module learners will be able to connect their learning goals and the storyline of the game.
Online meeting with facilitators (up to 30 minutes per developer) to support game design will be available to learners after completion of Module 3.
Module 4 introduces digital platforms to upload and run the game, and examples of puzzles and enigmas for the game, with links to online resources to help in the development process.
An online webinar with all learners and facilitators of 1,5 hours concludes the course.
Throughout the course learners have a chance to collaborate with other learners and exchange ideas. Facilitators are there to help with troubleshooting and giving feedback.
Examples of outdoor games:
Remembering: outdoor escape in Hyvärilä youth centre: https://nurmes.cityoflearning.eu/en/activities/12803
The escape outdoor game "The Hero of Antwerp”: https://kempen.regionoflearning.eu/en/activities/14609
Information about training activities reaches SALTO from the most different directions. SALTO cannot be held responsible for incorrect information or changes in the training activities. However, please inform SALTO, whenever you should come upon incorrect data in the European Training Calender. Always contact the organisers of the training activities themselves for the latest information.
http://trainings.salto-youth.net/10729
This activity has already happened!
This E-learning is
for 100 participants
from Erasmus+ Youth Programme countries , Other countries in the world
, Partner Countries Neighbouring the EU
and recommended for
Youth workers, Teachers, practitioners from the field of culture
Accessibility info:
This activity and venue place are accessible to people with disabilities.
Working language(s):
English
Art Escape project consortium (Others)
This training was developed within the “Art Escape'' project by a consortium of youth workers from Belgium, Ireland, Cyprus, Greece, Portugal and Finland. The project goal was to promote using the educational potential of outdoor escape rooms based on traditional fairy tales and myths to enhance youth creativity and promote European cultural heritage. “Art Escape '' project was implemented under the Key Action 2 of the Erasmus+ program. Find more information about the project on our Facebook page https://www.facebook.com/artescape.eu
Contact for questions:
Ekaterina Sysoeva
E-Mail:
Phone: +358505708634
Free
Free
Not applicable