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Gaming as a Tool for Inclusion

Training Course

2-6 February 2026 | Tampere, Finland

Gaming as a Tool for Inclusion is a training course that empowers youth work professionals with practical tools to promote inclusion through games.

Gaming as a Tool for Inclusion  aims to bridge the gap between youth work policy and everyday practice by strengthening the role of digital games as a method for inclusive youth engagement. It is especially designed for youth workers who already use digital games in their work, helping them make these activities more accessible and inclusive, ultimately improving the overall quality of their youth work.

The training creates a safe and supportive learning environment where participants can openly share their experiences, ideas, and practices related to inclusion and gaming with young people who face fewer opportunities.

Grounded in non-formal education methods, the training offers guidance and support through experiential learning, peer discussions, and the exchange of inclusive practices using digital games.

Objectives of the Training Course

  • To explore what inclusion can mean in the context of digital games in youth work
  • To showcase tools and approaches that increase inclusion in and through digital games
  • To enable participants to critically reflect on the inclusiveness of their digital gaming activities
  • To learn to make relevant connections between policy and practice in your own professional context

Who Are We Looking For?

We welcome participants who have:

  • Experience using digital games in youth work settings or
  • Experience working with vulnerable target groups in youth work and an interest in incorporating digital games into their practice

Participants should also:

  • Understand the potential benefits of using digital games in youth work as a tool for inclusion
  • Be willing to learn more and co-develop inclusive digital gaming practices
  • Be active in the youth sector
  • Be able to work in English
  • Be at least 18 years old

Venue and the program

This activity has two steps, and you should be able to participate in both:

1) On-line Kick-off meeting will be held on 14.1.2026 at 14-15 CET.

2) The activity is on 2.-6.2.2026 in Tampere, Finland.

  • 2 Feb (Mon): Arrival
  • 3-5 Feb (Tue–Thu): Full programme with expert inputs, interactive workshops and peer learning
  • 6 Feb (Fri): Departure

Gaming as a Tool for Inclusion is organised under the Digital Youth Work SNAC (Strategic National Agencies Cooperation), coordinated by the Finnish National Agency.

The training course will be facilitated by Kati Hopiavuori and Michele Di Paola.

Safe, Accessible, and Sustainable

We follow the principles of a safer space. We strive to ensure that everyone is welcomed as their authentic self and that no one has to fear discrimination or harassment. We ask all participants to respect and uphold these values.

Our activities are accessible to people with different abilities. If you require a support person, accessible accommodation or transport, or any other form of assistance, we will provide it. Please let us know your individual needs in advance so we can support your full participation.

We also consider sustainability wherever possible. Since most participants will need to fly to Finland, we encourage land travel within the country. Please contact your national agency to learn how they support low-emission travel to international activities.

We provide plant-based meals and prioritize locally grown and produced foods whenever possible. We also respect all dietary needs and food allergies.

Available downloads:

Disclaimer!

Information about training activities reaches SALTO from the most different directions. SALTO cannot be held responsible for incorrect information or changes in the training activities. However, please inform SALTO, whenever you should come upon incorrect data in the European Training Calender. Always contact the organisers of the training activities themselves for the latest information.

Training overview

http://trainings.salto-youth.net/14032

This Training Course is

for 30 participants

from Armenia, Azerbaijan, Georgia, Moldova, Ukraine, Erasmus+ Youth Programme countries , Southern Mediterranean countries , Western Balkan countries

and recommended for

Youth workers, Youth leaders, Youth project managers

Working language(s):

English

Organiser:

 The Finnish National Agency for Education (National Agency)

Contact for questions:

Jutta Kivimäki

E-Mail:

Phone: +358 (0)295 338 568

Costs

Participation fee

This project is financed by the participating National Agencies (NAs) of the Erasmus+ Youth in Action Programme. The participation fee varies from country to country. Please contact your National Agency or SALTO Resource Centre (SALTO) to learn more about the participation fee for participants from your country.

Accommodation and food

Unless specified otherwise, the hosting NA or SALTO of this offer will organise the accommodation and covers the costs for accommodation and food.

Travel reimbursement

Please contact your NA or SALTO in order to know whether they would support your travel costs. If yes, after being selected, get in touch with your NA or SALTO again to learn more about the overall procedure to arrange the booking of your travel tickets and the reimbursement of your travel expenses.

Participants are entitled to receive a Youthpass certificate from the organiser, for recognition of their competence development during the activity. Read more about Youthpass:

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