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Simulation Exercise

Stand By Me Board Game

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The SBM Game is an awareness raising game about autonomy, designed for people who are experiencing a process of transition – young people and adults leaving the care system and in need to acquire independence – and for the professionals that support them.

Aims of the tool

Desired learning outcomes:
1. To approach and discuss adulthood as a path towards autonomy.
2. To raise awareness on the challenges and opportunities of becoming autonomous
3. To promote the development of life skills related autonomy.
Depending on the type of players involved, the SBM Game can be used as:
- an ice-breaking tool at the beginning of a deeper discussion on autonomy
- an educational tool (if played with care-leavers, youngsters and adults in transition)
- a training tool (if played with professionals) on how to approach the discussion on autonomy with youngsters

Description of the tool

The game is set in a parallel universe where 16 years old boys and girls are compelled to leave their own families and explore the world, facing the challenges of life: to cultivate personal relationships with other people, to stay healthy, to study and train, to find a job and a house, to cultivate their own interests, to manage their own resources.

Depending on the type of players involved, the SBM Game can be used as:
- an ice-breaking tool at the beginning of a deeper discussion on autonomy
- an educational tool (if played with care-leavers, youngsters and adults in transition)
- a training tool (if played with professionals) on how to approach the discussion on autonomy with youngsters

Therefore, the game is divided into 2 different sessions:
A playing session
A debriefing session
These two sessions can last and be managed differently, depending on participants, on the context and on the specific educational and training needs.

The person who leads the game is the Game Master.

The SBM Game was designed drawing on the results of a consultation process that involved young care-leavers, former care-leavers and several professionals involved in the care system in 4 different countries, within the European funded project Stand by Me – Social-Ecological approaches for care-leavers inclusion through participatory policymaking. Characters, challenges and emotions mentioned, stories and events experienced in the Game are inspired by care-leavers’ stories, ideas and suggestions.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Stand By Me Board Game

http://toolbox.salto-youth.net/2862

This tool is for

youngsters and adults who are going to leave care, care-leavers ageing out of 18, professionals committed in the educational and care system and more in general youngsters approaching adulthood. SBM game is available in: EN, IT, EL, RO, SV on https://codiciricerche.github.io/standbymegame/

and addresses

Personal Development

It is recommended for use in:

Capacity Building

Materials needed:

The SBM Board Game KIT includes:
39 hexagonal cards (6 PLAYER cards, 6 CHALLENGE cards, 24 GAME cards and 3 JOKERS)
6 Player Charts
The booklet of Cards&Stories
The Guidelines of the Game

Further materials needed:
- a table with as many chairs as players
- a pen for each player
- at least 1 die
- 6 tokens to identify each player (small cork stoppers or cubes)
- 4 tokens for each player to track resources: Cubes (diameter max 1 cm) - you can find them easily on ecommerce website.
Download for free on: https://codiciricerche.github.io/standbymegame/

Duration:

The game is divided into 2 different sessions:
1. A playing session (at least 1h)
2. A debriefing session (at least 45 min)
These two sessions can last and be managed differently, depending on participants, on the context and on the specific educational and training needs.

Behind the tool

The tool was created by

Codici Social Cooperative (IT) in collaboration with: wemake.cc featuring smarketing° Illustrations: strambetty.com Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

in the context of

Project Stand by Me REC–RCH–PROF–AG–2017–785708

The tool has been experimented in

Trainings for youth workers or educators, workshops with youngsters in residential care or in non formal educational context

The tool was published to the Toolbox by

francesca zamboni (on 27 August 2020)

and last modified

15 May 2020

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