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Simulation Exercise

Shokkinopoly - Entrepreneurial Game

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A business cycle simulation game that can be done through 2x90 minute sessions and upwards.

Aims of the tool

The simulation is created to foster entrepreneurial attitude and spirit in young people and
gives a chance to create something of value to the target group in a short time.

Description of the tool

The simulation game goes through most of business steps in a creative & dynamic way. From business idea development to selling & reporting. It can be modified in many ways according to the aspect of entrepreneurship given.

The game was created for the training course Young Entrepreneurs in Action under the Youth In Action Programme July 2012 & further developed
for the chain project ENTRERURAL under the Erasmus+ programme in October 2014.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

http://toolbox.salto-youth.net/1916

This tool addresses

Project Management, Organisational Management, Youth Participation

It is recommended for use in:

Youth Exchanges
Training and Networking

Materials needed:

Resources: ipcharts, printed instruction for teams, markers, stationary products (scissors,
glue, stapler etc), printed money, real start-up money (optional), a bunch of various objects
(spray paint, hats, thick paper or anything else), printed report papers.

Duration:

180min+

Behind the tool

The tool was created by

Pavel Vassiljev

in the context of

Training Courses & Youth Exchanges connected to entrepreneurship

The tool has been experimented in

Training Courses, Youth Exchanges, Startup Events

The tool was published to the Toolbox by

Pavel Vassiljev (on 28 September 2016)

and last modified

28 September 2016

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