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Game ON - Guidelines and Best Practices on How to Use Gaming as a Tool in Non-formal Education

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The 'Game On Guidelines and Best Practices on How to Use Gaming as a Tool in Non-formal Education' is a guidebook which provides non-formal education methods using video games by which youth workers can engage young people and improve their skills.

Aims of the tool

The aim of the guidebook is to engage young people in non-formal learning by facilitating methods created with the help of video games.

Description of the tool

The guidebook is also useful to understand the world of video games and the it gives advices how to avoid the negative effects of gaming.

Game ON guidebook can improve the following skills and competences of young people:
- social competences
- creativity
- healthy lifestyle
- entrepreneurship
- leadership
- participation
- strategic thinking.

Using the guidebook can develop a better understanding of young people and a higher empathy towards the games and the issues they face with.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Game ON - Guidelines and Best Practices on How to Use Gaming as a Tool in Non-formal Education

http://toolbox.salto-youth.net/2806

This tool addresses

Social Inclusion, Peer education, Youth Participation

Behind the tool

The tool was created by

Unknown.

(If you can claim authorship of this tool, please contact !)

The tool was published to the Toolbox by

Bertalan Egry (on 27 August 2020)

and last modified

20 March 2020

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