Toolbox — For Training and Youth Work
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Manual
The book describes how to use gamification and non formal methods to activate citizens and promote inclusion and integration of migrants. It was created inside the Europe for citizens project Citizentime and contains good practices from 7 countries.
- to stimulate citizen involvement in inclusion and integration of migrants and minorities
- to involve citizens (especially young ones) in volunteering, both local and international (European Solidarity Corps), civil society organisms
- to raise awareness about issues in our societies about cultural diversity and discrimination
- to promote non formal and gamified approaches in citizen awareness activities
- to motivate citizens to change behaviors or to drive innovation.
The book contains knowledge on how to gamify a learning/ awareness creating process and examples of games/non formal activities from 7 countries. The structure of the book is:
Introduction - about the project
Intro to gamification
Gamification tools and techniques: octalysis
Examples of gamification for change activities
Non formal and gamified activities:
Lip dub
Labyrinth theatre
Photovoice
Living library
Image theatre
Euro-Rail “A la carte” - awareness about stereotypes, prejudice ans discrimination
Youth work with migrants/ minorities in youth centers
You can download the full book at the following address:
https://citizentime.org/citizentime-book/
SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.
http://toolbox.salto-youth.net/2643
This tool is for
The target group for the book are citizens who are facing cultural diversity without being prepared for it and citizens who want to be involved in civil society activities dealing with migration.
and addresses
Social Inclusion, Anti-Racism, Intercultural Learning, European Citizenship
Duration:
Gamifying an activity depends on the desired complexity of the activity, the size of the target group and the involvement of technology. Each good practice in the book has a time estimate.
The tool was created by
Dominou and Edu2grow Associations: Raquel Estevens, Patru Silvia, Ana Serban, Ricardo Querido Marques
in the context of
The tool was created inside the Europe for citzens project Citizentime: act, play, involve! implemented by Dominou Association
The tool has been experimented in
The tool was tested inside the voluntary activities realised during the Citizentime project.
The tool was published to the Toolbox by
Silvia Ana Maria Patru (on 29 December 2019)
and last modified
4 November 2019
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