The Partner-Finding Tool
Training Course will be in Sakarya,Turkey. 29 August-4 September 2021
One Step Forward With Gamification (Oyunlaştırma İle Bir Adım İleriye)
Gamification enables individuals to be more participatory and efficient, improves problem solving, and encourages creative thinking. It also facilitates learning and helps the brain to work actively. It makes monotonous, boring situations more enjoyable. Gamification is the easiest way to provide an interdisciplinary learning environment. It is possible to transfer 21st century skills such as creativity, cooperation, communication and problem solving to young people through gamification.
We have difficulties in reaching our youth due to the rapid advancement of technology and the generational difference between youth workers and young people. The trainings given by youth workers are monotonous and boring for our students, which increases the dropouts. During the pandemic period, students had to receive distance education, and the distance between educator and student increased.
With our project called One Step Forward with Gamification, we aim to reach 30 youth workers from 10 different countries and to develop the capacities of youth workers with 2-day digital gamification and 5-day face-to-face gamification training with youth workers.
Our teachers will take "Digital Gamification" training online for 2 days and learn about gamification activities about how to involve students more in online lessons.
At the end of the 5-day face-to-face "Gamification Training", which will be held in our country, youth workers will teach lessons with gamification activities that provide skills such as communication, creativity and problem solving instead of monotonous lessons. In addition, "Gamification Applications" will become widespread at the international level when our partners present one digital gamification and one face-to-face gamification activity applied in their own countries to the participants as an example.
With the "Gamification Workshop" to be held on the fifth day of the 5-day face-to-face training, the participants will develop gamification applications in the light of the information they have acquired.
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Short URL to this project:
http://otlas-project.salto-youth.net/12788